Initialize engine version: 5.4.1p3 (1b587b7935dc) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7306] Renderer: NVIDIA GeForce GTX 980 Ti Vendor: NVIDIA VRAM: 6047 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 Begin MonoManager ReloadAssembly Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\MySql.Data.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\MySql.Data.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\OEICommon.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\OEICommon.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Vectrosity.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Vectrosity.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\OEIFormats.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\OEIFormats.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\sharedRuntime.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\sharedRuntime.dll into Unity Child Domain Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\urecordRuntime.dll (this message is harmless) Loading C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\urecordRuntime.dll into Unity Child Domain - Completed reload, in 0.042 seconds Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\Boo.Lang.dll (this message is harmless) OnLevelWasLoaded was found on GameState This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on MovementGrid This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on UGUIBarkString This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on LineManager This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 5888x1536 at -1920,0 Initialized touch support. UnloadTime: 1.033927 ms Shader warmup: 36 shaders 278 combinations 0.353s Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.Xml.dll (this message is harmless) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\Managed\System.Configuration.dll (this message is harmless) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/end_state_example.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\end_state_example.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/jesse_multiple_objective_quest.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\jesse_multiple_objective_quest.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/jesse_multiple_simultaneous_objectives.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\jesse_multiple_simultaneous_objectives.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/test_crisis_objectives_jko.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\test_crisis_objectives_jko.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/test_crisis_objectives_quest.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\test_crisis_objectives_quest.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) Failed to load C:/GOG Games/Torment - Tides of Numenera/TidesOfNumenera_Data/StreamingAssets\data/localized/en/text/quests/test quests/test_crisis_objectives_reef2.stringtable. DirectoryNotFoundException: Could not find a part of the path "C:\GOG Games\Torment - Tides of Numenera\TidesOfNumenera_Data\StreamingAssets\data\localized\en\text\quests\test quests\test_crisis_objectives_reef2.stringtable". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in :0 at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in :0 at Mono.Xml2.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlTextReader..ctor (System.String url, System.Xml.XmlNameTable nt) [0x00000] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in :0 at StringTable.Load (System.String filename, UInt32 package) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StringTable:Load(String, UInt32) StringTableManager:LoadStringTable(String) Quest:OnLoad(String) FlowChart:Load(String) QuestCache:PreLoadQuestDataThread() (Filename: Line: -1) The referenced script on this Behaviour (Game Object 'S_arcMeshEmitter_01') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'S_arcMeshEmitter_01') is missing! (Filename: Line: 1656) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.157066 ms Shader warmup: 107 shaders 1125 combinations 0.771s Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 54821. Total: 68.006256 ms (FindLiveObjects: 1.877657 ms CreateObjectMapping: 5.745093 ms MarkObjects: 57.332920 ms DeleteObjects: 3.049816 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55280. Total: 118.590874 ms (FindLiveObjects: 3.714612 ms CreateObjectMapping: 7.935565 ms MarkObjects: 106.802208 ms DeleteObjects: 0.137720 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.338587 ms Unloading 952 unused Assets to reduce memory usage. Loaded Objects now: 54328. Total: 74.469902 ms (FindLiveObjects: 2.012049 ms CreateObjectMapping: 4.797689 ms MarkObjects: 64.322365 ms DeleteObjects: 3.337289 ms) Setting up 2 worker threads for Enlighten. Thread -> id: 1ef4 -> priority: 1 Thread -> id: 4cc -> priority: 1 Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 54325. Total: 64.743721 ms (FindLiveObjects: 1.825435 ms CreateObjectMapping: 5.136102 ms MarkObjects: 57.642410 ms DeleteObjects: 0.138744 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.744937 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 56309. Total: 65.561844 ms (FindLiveObjects: 1.805469 ms CreateObjectMapping: 4.582916 ms MarkObjects: 57.310143 ms DeleteObjects: 1.862809 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 317 unused Assets to reduce memory usage. Loaded Objects now: 57080. Total: 66.175697 ms (FindLiveObjects: 2.289794 ms CreateObjectMapping: 4.426509 ms MarkObjects: 59.129173 ms DeleteObjects: 0.329197 ms) Initializing Environment: Reverb Zone Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Could not post event ID "974753853". Did you make sure to load the appropriate SoundBank? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 2325 unused Assets to reduce memory usage. Loaded Objects now: 71406. Total: 201.135605 ms (FindLiveObjects: 4.760571 ms CreateObjectMapping: 11.755898 ms MarkObjects: 183.840424 ms DeleteObjects: 0.777685 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71886. Total: 147.813980 ms (FindLiveObjects: 4.106015 ms CreateObjectMapping: 8.757024 ms MarkObjects: 134.700577 ms DeleteObjects: 0.249586 ms)